Sunday, December 16, 2012

Movie Review: The Hobbit




Peter Jackson fantasy movies, at this point, I liken to Star Wars movies.  They have surpassed genre-specific fans and have reached that epic level almost all movies hope to achieve but few do where everyone goes to see them.  The Lord of the Rings trilogy grossed hundreds of millions of dollars in the early part of the 21st century and now in 2012 The Hobbit trilogy will most likely do the same. 

Depending on your locale the trailers will vary, but the most interesting one I witnessed was for the new Star Trek: Into Darkness film coming out next year.  I had seen the teaser previously but seeing the full trailer for the first time on the big screen was outstanding.  I’m sure most places will have this trailer, along with several other of similar type.

The Hobbit: An Unexpected Journey is the first in what Jackson has decided will be a trilogy of films dedicated to the single book, The Hobbit by J.R.R. Tolkien.  It starts off with the older, more well-known version of Bilbo Baggins reprised by Iam Holm (Alien, Fifth Element) telling the tale of his greatest adventure in narration form meaning to write it for Frodo, reprised by Elijah Wood (Deep Impact, The Faculty).  It should be noted that this is purely theatrical and that Frodo does not appear at this point in the original book.



The movie progresses slowly through the introductions of Gandalf and the thirteen dwarves: Balin, Dwalin, Oin, Gloin, Fili, Kili, Dori, Ori, Nori, Bifur, Bofur, Bombur and Thorin whom is their leader and heir to the throne of Erebor.  Bilbo, the younger version reprised by Martin Freeman (Hitchhikers Guide to the Galaxy), is very flustered by his house and his life being so interrupted by a gang of misfits that he just gives up and goes to bed when he learns that he’s been signed up as a burglar for the group; wizards are a devilishly tricky breed.

How Bilbo eventually joins the group varies from the book but in the end the band of travelers set out on their quest moving far to the north towards the Misty Mountains.  Gandalf aims to make for Rivendell wherein the master Elrond may aid them by both filling their stocks and reading their map which is riddled with ancient dwarvish language long-since forgotten by the wandering souls of today. 



This is where the movie and book truly diverge.  The movie has Thorin greatly opposed to any aid from the Elves whom he perceives to be an enemy due to the fact that when Smaug, the dragon, attacked and conquered Erebor the elves failed to come to the aid of the dwarves.  In the movie the story of Erebor is told in great detail; how the dwarf king Thror and his people lived and worked under the mountain beyond the town of Dale and how they grew sinister and greedy with their treasures.  Of course Thorin sees not these deeds, only the failings of the elves to prevent the downfall of his beloved home.

Other changes, added clearly for action and to add supposed depth to the story (I saw supposed depth because the need to add such things implies that the story lacks depth to begin with which is incredibly untrue), are the fact that there is a great white orc whom does not appear in the book and there are councils involving Elvish leaders and Sauruman, reprised by Christopher Lee (Star Wars: Attack of the Clones).  These changes do not detract from the quality of the movie as one expects films to vary from the book, even with Tolkien’s work…especially with Tolkien’s work; otherwise the movie was liable to be three hours of Dwarf singing.



The film is a visual masterpiece.  Shot in forty-eight frames per second (rather than the standard twenty-four) it has an added dimension of visual explosiveness.  The fight and chase scenes, of which there are numerous, are riddled with overt camera angles and tracking shots and intense close-ups. 

It’s not possible, even for a purist, to walk away from this movie completely disappointed.  Though Jackson takes many liberties to make this movie more action-packed than the book it’s clear that he did this to enrich the experience not destroy what was written.  In my opinion the book did not warrant a trilogy (since they managed to fit an actual trilogy of books into a single trilogy of movies…and not make three trilogies out of them) but the way the film played out it would have either been incredibly long or at least two movies and, well…how can you have two?  Three movies are always best! 

I can’t wait to get back in the theater and see it again to hopefully catch all the nuances I missed the first time around when I was just soaking in the glory of hobbits, dwarves, wizards and other fine folk of middle-earth once again gracing the silver screen.

Until next time,

Tim

Sunday, January 8, 2012

Gaming Review: Crysis 2


Welcome geeks and geekettes to my first ever video game review here on my blog. I hope you enjoy!

Crysis 2
, the console follow-up to the 2007 PC hit Crysis, developed by Crytek and published by Electronic Arts for the Xbox 360, PS3 and PC. For this review I played the game on Xbox 360.


Crysis 2
has a decent storyline. It follows a character named Alcatraz, who is part of a special ops team sent to Manhattan on a mission that goes wrong from the beginning. Alcatraz is saved by super-soldier Prophet and imbued with the suit Prophet had been wearing.

Along the way Alcatraz has to traverse the city landscape battling opposition forces and invading aliens through eighteen missions to reach the endgame of the central alien location in an attempt to use the suit to defeat them.

But the storyline isn’t the important part of this game. Most first person shooters have porn-level writing talent on them anyway. The important part of Crysis 2 is game play, intuitive features and incredible graphics.



There is a vast assortment of weapons available in the game range from simple pistols to electro “railgun” type weapons. Each has strengths and weaknesses, as they should. But none of them leave you wanting or wondering “how did this pistol take down a helicopter?”

Did I mention you get to drive and wield the firepower of a tank? Yeah, you get to do that. It’s awesome.



An interesting part of the game is player development. As you progress in the game you collect “Nano’s” from the alien creatures you destroy. These act like credits you can use to upgrade the suit in twelve different ways in four different categories. The upgrade function is controlled through the left hand of the suit, pressing the button on the controller moves the corresponding finger allowing you to move through the upgrades. But unlike some games that allow you to power up to ultra-levels, the upgrades can only be used one at a time in each category. Meaning: as you progress through certain levels you may switch back and forth between upgrades, they aren’t tiered versions of the same thing. Ingenious.

The graphics are incredible. Down to the smallest detail the landscape of Crysis 2 is designed to make you feel that the world you are playing in is real. As with any game there are barriers to the world, but the field of play is so vast that you rarely reach that barrier (unless you feel like going for a swim).


If you are a fan of first-person shooters, visually striking games with excellent game play with solid replay value, then I highly recommend picking up Crysis 2.

Not discussed above is the multi-player function of the game. In today’s age I tend to shy away from getting into that realm, mostly due to serious beat downs in Halo 3’s online arena. But based on the quality of the story game, graphics and intuitive design I can’t believe the multiplayer format would be a abject failure.

Have thoughts? Questions? I welcome your comments below! I am a man of the people!


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