Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Monday, July 14, 2014

Bin Fodder: Random Encounter





Welcome to this week’s edition of Bin Fodder!  In this installment I’ll be taking you into the world of Random Encounter, created by writer/illustrator Nicc Balce.  Random Encounter was produced by Viper Comics a company that is probably best known for releasing the very popular books Dead @ 17 and Middle Man.

This four-part miniseries has something for everyone.  If you’re a geeky fanboy who loves “hot” anime-style comic book ladies, if you’re a fan of RPGs (Role Playing Games for you non-true nerds out there), or if you just enjoy a quality comic with an interesting and engaging story chock full of outrageous action and humor, then this is the book for you.

Courtesy of Viper Comics
The high concept of Random Encounter is top notch.  Take three ordinary people and put them in an extraordinary situation with monsters and crazy action sequences.  Throw in a heroine who has the innate ability to fight said monsters but lacks the conscious memory of how she can or even why she’s doing it.  Mix it all together with some RPG style overtones and you get an exceptional story. 

Random Encounter has four main characters: Migo, the Kwik Mart clerk who turns out to be more than meets the eye.  Mica, who dates Migo and basically lives at the Kwik Mart, who also turns out to have powers that are not entirely known to her.  Mona, plays the role of the overbearing, controlling friend of Migo and Mica who takes photos and dreams of glory.  And Goggles Girl is the heroine who has lost her memory after landing on the roof of the Kwik Mart.
 
Courtesy of Viper Comics
The first issue starts out with Migo, Mica and Mona doing what it would seem they are always doing, hanging out at the Kwik Mart playing video games and watching television.  But a random encounter introduces Goggles Girl and an inky monster creature that attacks her, Migo, and Mona as they try and help.  Acting on what turns out to be instinct Goggles Girl fights off and eventually destroys the creature, but not before Migo is injured. 

He’s rushed to the hospital where, after coming around from his head injury, he is attacked by another inky creature.  This one ends up possessing one of the nurses in order to continue its assault but Migo is able to fight it off with the help of Gummy.  The introduction of Gummy brings along with it the detailed explanation of what is truly going on in the story. 

Gummy is a “Nede Harvester”, and once again I find the internet lacking for any kind of proper definition of what this is so I will do so here.  Nede is referred to as the “Tree of Life” and its leaves have the power to heal once allowed to properly dry.  The leaves can also be used to create “Nede Cards” which, when placed inside an item, can add special powers to said items.  Gummy explains all this to Migo along with informing him as to that the monsters are called Bindlings and that they are released by Nede trees as a defense mechanism when leaves have been stolen.  The Bindlings start out as level one monsters (the kind seen in the first two issues) but then they can latch on to another tree or combine together to upgrade themselves to become larger and more dangerous creatures (as is seen in the last two issues). 

Courtesy of Viper Comics
Courtesy of Viper Comics
























Migo and Gummy return to the Kwik Mart to find Goggles Girl tangling with one of the larger creatures while Mona looks on taking photos of her skimpy outfit hoping to become rich and famous from it. After Goggles Girl gets knocked out Gummy and Migo step in to take on the monster.  It’s during this scene that the truth of Migo’s importance and ability comes out.  He has powers, he was simply unaware of them, but a kiss from Gummy brings them out.  After the kiss his right hand enlarges and his punches deal out a massive amount of damage.  In the end Migo, Gummy and Goggles Girl work together to take down the creature and then together with Mona and Mica leave town.

The story ends very open ended leaving the possibility for future adventures but as of yet none have come to fruition.

Courtesy of Viper Comics
The first issue contains interesting little notations in the form of videogame style directional-pad use and buttons to push to achieve some of the action/fight moves that occur.  But much the same as Dade Murphy’s techno-visions in Hackers, these notations just fade away, which was somewhat sad to see, because I thought it to be a very cool concept and thought it added an interesting quality to the story.  It reminded me of how Blue Monday made notations throughout of recommended music for that part of the issue.  The fact that this little part of the writing disappears is the only part of this book that I didn’t like.



Overall Random Encounter has a great story with really cool art.  It has enough of an anime/manga feel to draw in that crowd of fans but not so much as to turn off those who don’t dig on that style. 

So, my friends, go Bin Diving and find this and other gems!

Until next time,

This is Bin Fodder Guru Tim Blacksmith signing off!

Sunday, January 8, 2012

Gaming Review: Crysis 2


Welcome geeks and geekettes to my first ever video game review here on my blog. I hope you enjoy!

Crysis 2
, the console follow-up to the 2007 PC hit Crysis, developed by Crytek and published by Electronic Arts for the Xbox 360, PS3 and PC. For this review I played the game on Xbox 360.


Crysis 2
has a decent storyline. It follows a character named Alcatraz, who is part of a special ops team sent to Manhattan on a mission that goes wrong from the beginning. Alcatraz is saved by super-soldier Prophet and imbued with the suit Prophet had been wearing.

Along the way Alcatraz has to traverse the city landscape battling opposition forces and invading aliens through eighteen missions to reach the endgame of the central alien location in an attempt to use the suit to defeat them.

But the storyline isn’t the important part of this game. Most first person shooters have porn-level writing talent on them anyway. The important part of Crysis 2 is game play, intuitive features and incredible graphics.



There is a vast assortment of weapons available in the game range from simple pistols to electro “railgun” type weapons. Each has strengths and weaknesses, as they should. But none of them leave you wanting or wondering “how did this pistol take down a helicopter?”

Did I mention you get to drive and wield the firepower of a tank? Yeah, you get to do that. It’s awesome.



An interesting part of the game is player development. As you progress in the game you collect “Nano’s” from the alien creatures you destroy. These act like credits you can use to upgrade the suit in twelve different ways in four different categories. The upgrade function is controlled through the left hand of the suit, pressing the button on the controller moves the corresponding finger allowing you to move through the upgrades. But unlike some games that allow you to power up to ultra-levels, the upgrades can only be used one at a time in each category. Meaning: as you progress through certain levels you may switch back and forth between upgrades, they aren’t tiered versions of the same thing. Ingenious.

The graphics are incredible. Down to the smallest detail the landscape of Crysis 2 is designed to make you feel that the world you are playing in is real. As with any game there are barriers to the world, but the field of play is so vast that you rarely reach that barrier (unless you feel like going for a swim).


If you are a fan of first-person shooters, visually striking games with excellent game play with solid replay value, then I highly recommend picking up Crysis 2.

Not discussed above is the multi-player function of the game. In today’s age I tend to shy away from getting into that realm, mostly due to serious beat downs in Halo 3’s online arena. But based on the quality of the story game, graphics and intuitive design I can’t believe the multiplayer format would be a abject failure.

Have thoughts? Questions? I welcome your comments below! I am a man of the people!


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